You can find Zul’Gurub dungeon within Northern Stranglethorn.
The coordinates are (71.5,32.7)
Route:
Map 1
Bosses:
1. High Priest Venoxis2. Bloodlord Mandokir3. Cache of Madness - Gri'lek4. Cache of Madness - Hazza'rah5. Cache of Madness - Renataki6. Cache of Madness - Wushoolay7. High Priestess Kilnara8. Zanzil9. Jin'do the Godbreaker
Quick Boss Tactics:
/i Avoid poison clouds. Interrupt Whispers of Hethiss. 2 players linked with toxic beam, run away from each other to break. Turns into snake, move away from puddles & avoid frontal cone Breath of Hethiss. Run away from Bloodvenom tendrils.
/i Avoid poison clouds. Interrupt Whispers of Hethiss. 2 players linked with toxic beam, run away from each other to break. Turns into snake, move away from puddles & avoid frontal cone Breath of Hethiss. Run away from Bloodvenom tendrils.
Quick Boss Tactics:
/i Charges a player, deals high damage. Lands on a player with Devastating Slam, deals high damage in a frontal cone. Boss will revive raptor if killed. Raptor kills the Chained Spirits when ordered. Chained Spirits revive dead players.
/i Charges a player, deals high damage. Lands on a player with Devastating Slam, deals high damage in a frontal cone. Boss will revive raptor if killed. Raptor kills the Chained Spirits when ordered. Chained Spirits revive dead players.
Quick Boss Tactics:
/i Avatar increases his size & damage dealt for 18 sec, tank kite boss during this. Players dispel the Entangling Roots. Avoid the erupting spikes.
/i Avatar increases his size & damage dealt for 18 sec, tank kite boss during this. Players dispel the Entangling Roots. Avoid the erupting spikes.
Quick Boss Tactics:
/i Interrupt Wrath. Uses Earth Shock. At 66% & 33% boss puts all but 1 player to sleep. The awake player must run from the illusions (if they reach you die), kill the illusions to free players.
/i Interrupt Wrath. Uses Earth Shock. At 66% & 33% boss puts all but 1 player to sleep. The awake player must run from the illusions (if they reach you die), kill the illusions to free players.
Quick Boss Tactics:
/i Deadly Poison inflicts a nature dot, this stacks. Vanishes then Ambushes a player. Move as far away as possible to reduce damage of Thousand Blades (charges & spins around). At 30% goes into Frenzy.
/i Deadly Poison inflicts a nature dot, this stacks. Vanishes then Ambushes a player. Move as far away as possible to reduce damage of Thousand Blades (charges & spins around). At 30% goes into Frenzy.
Quick Boss Tactics:
/i Move out of Lightning Cloud. Careful of large frontal cone Forked Lightning. Boss turns into lightning & rushes to location of a player casting Lightning Rod, run away as all nearby will be damaged & knocked back.
/i Move out of Lightning Cloud. Careful of large frontal cone Forked Lightning. Boss turns into lightning & rushes to location of a player casting Lightning Rod, run away as all nearby will be damaged & knocked back.
Quick Boss Tactics:
/i All in front of boss for Wave of Agony will take damage & be knocked back. Interrupt Tears of Blood. At 50% boss transforms & releases all panthers. All nearby hit with Vengeful Smash. Disappears then creeps behind a player inflicting the bleed Ravage.
/i All in front of boss for Wave of Agony will take damage & be knocked back. Interrupt Tears of Blood. At 50% boss transforms & releases all panthers. All nearby hit with Vengeful Smash. Disappears then creeps behind a player inflicting the bleed Ravage.
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