Kings’ Rest

Welcome to the Kings’ Rest dungeon guide. Here you will find the dungeon entrance location as well as a beginners map route around the dungeon and quick boss tactics.

This dungeon is available in Heroic and Mythic difficulties.

You can find the Kings’ Rest entrance within Zuldazar, Zandalar.
The coordinates are (38.0,39.4)

Click for Dungeon Entrance:
Fly up over Atal’Dazar and on the far side you should see some high steps, here you will find the portal entrance.


Map 1


1. The Golden Serpent2. Mchimba the Embalmer3. The Council of Tribes4. Dazar, The First King

Quick Boss Tactics:
/i Serpentine Gust knocks back any players in the wind circle. Boss spits at a player, run away to drop gold puddles. Dps & knockback gold blobs to prevent them reaching boss. Tank mitigate Tail Thrash.

Quick Boss Tactics:
/i Move out of big fire patches on floor. If Entombed use Struggle to let players know which crypt you’re in. Mummys spawn out of tombs, dps & interrupt Wretched Discharge. Drain Fluids puts Dessication debuff on the player, heal them above 90% to remove.

You take on 1 boss at a time (Aka’Ali,Zanazal,Kula) but their spells continue during the fight.

Quick Boss Tactics:
/i Debilitating Backhand puts 10sec debuff on tank, stay away or use defensive until drops off. Stand in front of Barrel Through to share damage. Interrupt Poison Nova. Focus kill totems. If totem casts Thundering Crash stop casting. Avoid Whirling Axes.

Quick Boss Tactics:
/i Tank use defensive for last two hits of Blade Combo. Player with Quaking Leap circle move away from others. Avoid tornados. Run out of swirl spears on floor. Boss spawns Reban & T’zala to fight. Interrupt T’zalas Deathly Roar to stop fear.

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