Halls of Origination

Level:
LFD Level: 84 – 85 (Heroic Level: 85)
Minimum Level: 84

Notes:
To complete Looking for Dungeon (LFD) you need to ‘Defeat Rajh’.

Click for Dungeon Entrance:

You can find Halls of Origination dungeon within Uldum.
The coordinates are (71.8,52.1)

Halls-of-Origination-Dungeon-Entrance-Map

To get to the Halls of Origination you need to take the portal located in Orgrimmar (horde) or Stormwind (alliance).

You will enter Ramkahen, you need to make your way to the right side of the map. You will see a giant pyramid the Halls of Origination.

Halls-of-Origination-Pyramid

Go inside the pyramid, you should see the portal entrance.

Halls-of-Origination-Entrance-Portal

Route:

Map 1Map 2Map 3Map 4

After killing 2nd boss Anraphet you can take one of the two Transit Devices found on the floor (shown as * on map). This shortcut will transport you back to the previous room. You can also take a Transit Device after 3rd boss.

Halls-of-Origination-Dungeon-Map1

Halls-of-Origination-Dungeon-Map2

Halls-of-Origination-Dungeon-Map3

Halls-of-Origination-Dungeon-Map4

Bosses:

1. Temple Guardian Anhuur2. Anraphet3. Earthrager Ptah4. Isiset, Construct of Magic5. Ammunae, Construct of Life6. Setesh, Construct of Destruction7. Rajh, Construct of Sun

Temple-Guardian-Anhuur-ModelCopy/Paste Macro:
/i Avoid area with Burning Light. Dispel Divine Reckoning. Interrupt Reverberating Hymn. At 66% & 33% (Shield of Light) channels energy from beacons becoming immune to damage. Need to activate 2 Beacons of Light in pit below, careful of the Pit Vipers.

Heroic Differences: On Shield of Light activating the a Beacon of Light requires 10 seconds to complete.

Anraphet-ModelCopy/Paste Macro:
/i Channels Alpha Beams at a player, run from shadow patches. Omega Stance inflicts shadow damage & reduces movement speed of all players. Crumbling Ruin decreases max health of players by 8%, this stacks.

Heroic Differences: Alpha Beams leaves permanent shadow patches, avoid these.

Earthrager-Ptah-ModelCopy/Paste Macro:
/i Launches Flame Bolts that inflict fire damage to 2 players. Move away from erupting floor to avoid Earth Spike. At 50% casts Earthstorm, this summons Horrors, Scarabs & Quicksand. Avoid the pools of Quicksand.

Heroic Differences: Launches Flame Bolts that inflict fire damage to 3 players. During Earthstorm a sand vortex also moves around the sand, keep away.

Isiset-ModelCopy/Paste Macro:
/i Face away from boss for Supernova. Move away from Astral Rain shower. Kill Celestial Familiars. Veil of Sky shield absorbs damage by draining mana & fires back spells cast. At 66% & 33% kill Mirror Image of spell you want to destroy.

Ammunae-ModelCopy/Paste Macro:
/i Interrupt Wither. Steals the life & power of a player giving himself Life Energy, also damages & stuns. Kill Seedling Pods quickly, any left will be transformed into Bloodpetal Sprouts. Avoid Spore clouds on ground.

Heroic Differences: Seedling Pods will heal boss for 1% of max health every 3 seconds, kill them quickly.

Setesh-ModelCopy/Paste Macro:
/i Summons bubbles of void energy around room, damages all players. Chaos Blast is thrown at a players location & inflicts damage to all nearby, avoid standing in area. Keep away from Seeds on floor as will explode. Opens a portal that summons Void adds.

Heroic Differences: When portal opens you must attack & destroy it to stop more Void adds coming through.

Rajh-ModelCopy/Paste Macro:
/i Interrupt Sun Orb & Inferno Leap. Summons a vortex that grows & moves around room, keep away. When boss has less than 10 Sun Energy goes to middle of room to recharge, this inflicts fire damage to all players but also increases players damage by 100%.

Heroic Differences: Solar Fire As the vortex (Solar Winds) moves around room they create patches of fire, avoid standing in these.

Other:

AchievementsQuestsFun Facts

Mini guides for the more detailed Achievements.

Faster Than the Speed of Light

Faster-Than-the-Speed-of-Light-Achievement

Must be on Heroic difficulty.

Complete the Vault of Lights within 5 minutes of entering.

This starts the moment that Brann Bronzebeard opens the door.

You will have 5 minutes to kill the 4 Elemental Wardens and open the last door. Trogg groups will respawn so take them with to the mini bosses and kill as you go.

Warden Mini Bosses:

Fire Warden: Move away from Raging Inferno.

Water Warden: Avoid water pools on floor, need another player to dps you out of Water Bubble (if soloing need to kill him instantly because of the stun bubble).

Earth Warden: Careful of being Impaled by a rock that stuns you.

Air Warden: Avoid the whirlwinds.

This achievement goes towards ‘Glory of the Cataclysm Hero’.

I Hate That Song

I-Hate-That-Song-Achievement

Must be on Heroic difficulty.

Defeat Temple Guardian Anhuur without allowing him to sing Reverberating Hymn for more than 15 seconds.

Straight after boss has cast Shield of Light he will cast Reverberating Hymn. You will have 15 seconds to interrupt this spell.

At 66% & 33% boss will cast Shield of Light, he channels energy from beacons becoming immune to damage. You need to activate 2 Beacons of Light in the pit below to bring this shield down (you can only interrupt Reverberating Hymn if the shield down).

The Pit Vipers will attack you and stop you pulling the levers in the pit, get the tank to aggro the Pit Vipers before engaging boss and keep them up top (don’t kill the Vipers as they respawn), that way the pit will be safe for 2 dps to jump into before cast starts.

Repeat this and always have someone with an interrupt ready, and nuke boss as much as possible.

This achievement goes towards ‘Glory of the Cataclysm Hero’.

Straw That Broke the Camel's Back

Straw-That-Broke-the-Camel's-Back-Achievement

Must be on Heroic difficulty.

Defeat Earthrager Ptah while mounted on a camel.

Firstly kill all the trash mobs that are in the sand before getting on the camel mounts to fight boss.

Grab a camel mount from the sides below wondering around the sand.

While mounted on the camel you will have faster movement speed and are able to cast while moving. You have to be mounted on a camel before engaging boss or you cannot get on one.

The 2 abilities that the boss can dismount you with are Earth Spike and Quicksand. Move away from erupting floor to avoid Earth Spike. Move away from the swirling pools of Quicksand.

This achievement goes towards ‘Glory of the Cataclysm Hero’.

Sun of a....

Sun-of-a-Achievement

Must be on Heroic difficulty.

Defeat Rajh before he completes an entire recharging phase.

The boss starts the fight with 100 Sun Energy, most abilties cost him 20 energy. It helps if the boss uses the 2 spells you can interrupt to slow down the use of energy.

You can interrupt Summon Sun Orb and Inferno Leap. Also helps to tank him in a corner of room as he walks to the middle to recharge giving you a bit more time.

It helps if your higher level as you will have an easier time killing him before he runs out of Sun Energy and fully recharges.

This achievement goes towards ‘Glory of the Cataclysm Hero’.

 

Mini Guides for the more detailed Quests.

Penetrating Their Defenses

Pick up this quest from Brann Bronzebeard in dungeon.

You need to gain entry to the Titan Control Room.

Halls-of-Origination-Penetrating-Their-Defenses

Speak to Brann in The Maker’s Rise waiting at the door, he will open the door to The Vault of Lights. Kill the 4 Elemental Wardens to open the furthest door.

Once you have killed the 4 Wardens the door will open, you will need to kill the boss Anraphet. Brann will then be able to run into the back and use the control room.

 

Fun stuff you can find while exploring the Dungeons.

Free Camels

In the Tomb of the Earthrager (boss 3) on the sides there are camels roaming around in the sand.

Halls-of-Origination-Free-Camels

These camels are for the achievement ‘Straw That Broke the Camel’s Back’. You can use the camels anytime, but can only ride them around that area as you will be dismounted when you go inside a building.