Welcome to the The Nokhud Offensive dungeon guide. Here you will find the dungeon entrance location as well as a beginners map route around the dungeon and quick boss tactics.
This dungeon is available in Normal, Heroic and Mythic difficulties.
You can find the The Nokhud Offensive entrance within Ohn’ahran Plains, Dragon Isles.
The coordinates are (61.0,39.3)
Route:
Bosses:
Quick Boss Tactics:
Run out of large circle “Tectonic Stomp”. When boss casts “Eruption” 1 player click the active Dragonkiller Lance to stun & damage him.
Mythic Differences: “Eruption” cast spawns Saboteur add, stun/cc & focus kill before they dismantle lance.
Quick Boss Tactics:
Tank stay in melee range & don’t stand under boss. Purge off “Energy Surge” or tank mitigate. If you soak any orbs you take damage but gain dps & healing buff. Players spread out with large blue circles. Heal through “Electrical Storm”.
Mythic Differences: Don’t let moving orbs reach boss, any orbs that do give a stacking damage buff dealing heavy damage to party. Players spread with large circles, they also soak any orbs inside. Run out of blue swirls.
Quick Boss Tactics:
Pushes players back & casts “Guardian Wind”, interrupt this. Spread out for “Gale Arrow” as tornados spawn from players, dodge these. Tank Mitigate “Brutalize”. Run away from “Frightful Roar” circle on Maruuk. Dodge brown swirls that fire in a line.
Mythic Differences: Keep bosses together otherwise their damage increases 10% every second. Tornados now make their way back to where they started. “Earthsplitter” brown swirls now leave behind pools covering the floor for 5 secs.
Quick Boss Tactics:
Tank mitigate “Savage Strike”. Throws spear at a player then charges location, dodge it. Dodge frontal cone “Upheaval”. Avoid swirls. Interrupt & kill adds. “Static Spear” circle grips in players, run to avoid charge. Dispel “Conductive Strike” off tank.
Mythic Differences: Dodge frontal cone “Upheaval” & spread with circles. Phase 2 circles drop cloud swirls on ground.
Nokhud Lancemaster – Interrupt “Disruptive Shout”. Run out of “War Stomp” swirl.
Nokhud Hornsounder – Stun casts of “Rally the Clan”.
Primalist Stormspeaker – Focus interrupts on “Tempest”.
Primal Stormshield – If possible Purge the absorb “Stormshield”.
Primalist Thunderbeast – Run out of “Thunder Clap” swirl.
Soulharvesters – Interrupt “Death Bolt Volley”. If you get “Shatter Soul” quickly run back to your body.
Desecrated Ohuna – Avoid frontal wind cone “Rotting Wind”.
Ukhel Beastcaller – Tank mitigate “Sundering Slash”.
Ukhel Deathspeaker – Run away from “Chant of the Dead” swirl, tank move adds out of this to avoid them being buffed.
Ukhel Corruptor – Interrupt “Death Bolt”. Avoid green swirls on ground.
Risen Warrior – Tank use defensive for “Mortal Strike”.
Risen Mystic – Interrupt “Swift Wind”.
Nokhud Defender – Run out of “War Stomp” swirl.
Nokhud Warspear – Charges the furthest player with a heavy bleed “Swift Stab”.
Nokhud Houndsman – Stun cast “Command Seek”.
Balara & Batak (Mini Bosses) – You must kill them together to avoid enrage buff. Interrupt “Bloodcurdling Shout”. Dodge spear swirl. Avoid frontal cone “Broad Stomp”. Dodge “Vehement Charge”.
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