Halls of Infusion

Welcome to the Halls of Infusion dungeon guide. Here you will find the dungeon entrance location as well as a beginners map route around the dungeon and quick boss tactics.

This dungeon is available in Normal, Heroic and Mythic difficulties.

You can find the Halls of Infusion entrance within Thaldraszus, Dragon Isles.
The coordinates are (59.2,60.6)

Click for Dungeon Entrance:

The entrance is underground inside the pillar building of Tyrhold, go down and fly to the very last level and inside to the right you will see the dungeon entrance.

Route:

Map 1Map 2

Immortality Device: 60min party buff that prevents next death (25+ Dragon Isles Engineering).
Infused Mushroom: 30min party buff curing 1 poison/disease every 15sec (25+ Dragon Isles Herbalism).

Bosses:

1. Watcher Irideus2. Gulping Goliath3. Khajin the Unyielding4. Primal Tsunami

Quick Boss Tactics:
Tank face frontal “Titanic Fist” away. “Power Overload” goes on 3 players, spread out before expires to drop large pools on ground. Dodge swirls. Heal through “Static Surge”. “Siphon Power” shield has 3 stacks, to remove gather & dps adds under the boss.

Mythic Differences: Dodge falling swirls that appear when a stack of the shield barrier is removed.

Quick Boss Tactics:
During “Overpowering Croak” heal/use defensives & dodge swirls. Gather adds under the boss & run out of circle so he consumes them during “Gulp”. Heal through “Toxic Effluvia”. Avoid large circle “Belly Slam”.

Heroic/Mythic Differences: Careful of adds cast “Gulp Swog Toxin” as you will die at 10stacks. Bosses damage is increased if he doesn’t eat adds or a player, tank stay in if needed.

Quick Boss Tactics:
Healer keep on top of “Polar Winds” ticking dot on party, lasts until boss is killed. Use defensives then dispel “Frost Shock”. Be careful of “Hailstorm” damage. Move out of large ice rings that move outwards on ground.

Heroic/Mythic Differences: For “Hailstorm” hide behind an iceblock with a glow (not cracked). Player with “Frost Cyclone” dodge its path & face away from iceblocks.

Quick Boss Tactics:
Tank stay within melee range. Tank mitigate knockback “Squall Buffet”. Dodge swirls & water orbs, touching an orb hurts you & reduces movement for 5sec. All players are cast away, run back to room dodging waves & swirls. Kill adds & interrupt “Infuse”.

Heroic/Mythic Differences: Tank run back in as “Squall Buffet” now knocks back. Interrupt & CC adds as “Infuse” now increases boss damage 1% every 5sec until interrupted.

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