Vault of the Wardens

LFD Level: 110 (Heroic/Mythic Level: 110)
Minimum Level: 110

To complete Looking for Dungeon (LFD) you need to ‘Defeat Cordana Felsong’.
There can be rare bosses (stars on map) & treasures (chest on minimap) found around the dungeon.

Below are some notable trash casts:
Felsworn Infester casts ‘Nightmares’ interrupt this.
Focus kill Fel-Infused Fury mobs in a pack.
–> Note that without ‘Elune’s Light’ you are unable to attack the enemies in Tomb of the Penitent.
Barbed Spiderlings run away from the light at low health, use stuns.
Spirit of Vengeances use ‘Knockdown Kick’ this will knock the light away.

Mini Bosses:
Glayvianna Soulrender: Tank use cooldowns during ‘Metamorphosis’ (her damage increases by 50%). Move away from Fel Traps, 3 green circles detonate.
Blade Dancer Illianna: Healer dispel ‘Gift of the Doomsayer’ debuff. Do not cast anything for ‘Deafening Shout’.
Dreadlord Mendacius: Stack on player with green circle ‘Meteor’. Players spread for Grimguard adds ‘Charge’.
Grimhorn the Enslaver: Stack on player who is imprisoned to share ‘Torment’ damage. Avoid green pools.

Click for Dungeon Entrance:

You can find the Vault of the Wardens dungeon entrance within Azsuna, The Broken Isles.
The coordinates are (47.7, 82.7)


From Watchers’ Aerie follow the main pathway through Isle of the Watchers. Once you’ve passed under the rocks go right and up the small hill.


You should see the portal entrance.



Map 1Map 2Map 3Popular Shortcuts

Near the beginning (Chamber of Night) you will fight a mini boss called Glayvianna Soulrender.


As soon as you get off the lift the 2nd boss Inquisitor Tormentorum will be on top of a staircase. There will be a few mini bosses in this map.
Kill all 3 bosses (2,3,4) and then take the next lift (X on map).


Tank pick up the Glowing Sentry (Light Orb) located by the lift within a statue.
The group needs to follow the player with the light, stay close to tank and kill mobs along the way.


Shortcut 1:

Some groups go through a small gap in the wall and jump down to skip the trash packs on the main path.


Once you jump down prepare to aggro lots of spiders, they are below where you drop.


1. Tirathon Saltheril2. Inquisitor Tormentorum3. Glazer4. Ash'golm5. Cordana Felsong

tirathon-saltheril-modelCopy/Paste Macro:
/i Tank use active mitigation while Darkstrikes is active. Avoid green patches on ground. 50% boss transforms into a demonic form. Vengeance Form: Avoid rotating Glaives on green chain. Move away from green swirls. Havoc Form: Avoid the green eye beam.

inquisitor-tormentorum-modelCopy/Paste Macro:
/i Interrupt Sap Soul (boss casts around every 20 seconds). Boss teleports to 1 of 4 prisons at 40% & 70% health to release prisoners. Prioritise killing caster adds.

Heroic/Mythic Differences: Tormenting Orbs cast Inquisitive Stare (pink beam), face them to avoid the disorient.

Mythic Only: Sap Soul can not be interrupted. Use an ability that you won’t need during the fight to get rid of debuff.

glazer-modelCopy/Paste Macro:
/i Avoid orbs flying around room (bounce back when hit a wall). Lingering Gaze cast on a player, move out of blue pool. When becomes immune casts a rotating blue beam & statues appear. Players rotate the statues to reflect the beam back at the boss.


Heroic/Mythic Differences: The orbs flying around room (Pulses) will split into smaller ones if they hit a player.

Mythic Only: Find & kill the hostile Statue (Overloaded Lens) before the beam hits it.

ashgolm-modelCopy/Paste Macro:
/i Avoid the moving lava patches on ground. Green fire line (Fissure) rotates around room. Spawns Volcanos that release Ember adds, focus kill before they absorb lava. Activate Countermeasures (statue) to freeze entire room, nuke boss when Brittle.

cordana-felsong-modelCopy/Paste Macro:
/i Kicks back tank, dont face edge. Use Light to clear purple pools. Dodge the green Detonating Moonglaives. When boss is protected in bubble throw the Light in corners of room to reveal the Avatar of Vengeance add. Boss is immune until add is killed.

Heroic/Mythic Differences: A wall of spirits (Creeping Doom) will move across platform, use the light to reveal the gap & run through.

Mythic Only: Wall of spirits (Creeping Doom) will spawn more walls, you must be quick to find the gaps as they overlap.


AchievementsFun Facts

Mini guides for the more detailed Achievements.

I Ain't Even Cold

Must be on Mythic difficulty.

Defeat Ash’Golm while all party members are Fired Up.

To get the Fired Up debuff a player will need to absorb 5 lava pools.

A way of doing this is have the healer get 5 stacks first so they can then focus on healing, then 2 dps. By this point the adds will be getting too much so use Countermeasures (statue) to freeze entire room.

Use dps cooldowns to clear the room while everything is frozen. Now have the next dps get their 5 stacks, nuke boss to around 5% then stop and let the tank get 5 stacks.

The tank needs to get as last minute as possible because the Fired Up debuff will increase damage taken by 50%.

Once the boss is dead you should all get your achievement as long as you each have Fired Up on your character when you defeat the boss.

This achievement goes towards ‘Glory of the Legion Hero’.

Who's Afraid of the Dark?

Must be on Mythic difficulty.

Defeat Cordana after successfully navigating Creeping Doom without holding Elune’s Light while she is in the air.

You will need to get through the gaps in the wall of spirits (Creeping Doom) without using the light to see it.

At 40% the boss will fly into the air and be protected, this is when she fires a volley of arrows that mark where the wall of spirits will spawn. If you watch the arrows there will be a gap in the volley.

To get this achievement to work no one can be holding the light when she casts Creeping Doom and you must not get hit by the wall of spirits.

This achievement goes towards ‘Glory of the Legion Hero’.

A Specter, Illuminated

Must be on Mythic difficulty.

Illuminate and free the Specter of Vengeance.

After you have killed the final boss Cordana tank pick up the light, then other players go grab any lights remaining by the lift. Now take the lift back up to the previous rooms.

The 3 specters can be done in any order, pick one of the rooms to start and follow the spirit that appears who will lead you through.

The locations are below:


South specter: Kill specter fast before steals your light.

East specter: Green pools grow from all corners of room, light carriers stand near to slow green pools. Kill this specter fast before gets cast off that spawns adds.

Final specter: Found in the long corridor. Use Bloodlust/Heroism and kill fast before starts getting casts off.

This achievement goes towards ‘Glory of the Legion Hero’.


Fun stuff you can find while exploring the Dungeons.

Fun Facts

Coming Soon…

Fun Facts

Coming Soon…

Fun Facts

Coming Soon…