Halls of Valor

Level:
LFD Level: 98 – 110 (Heroic/Mythic Level: 110)
Minimum Level: ?

Notes:
To complete Looking for Dungeon (LFD) you need to ‘Defeat Odyn’.
You can mount up in the outside areas of this dungeon.
There can be rare bosses (stars on map) & treasures (chest on minimap) found around the dungeon.
After 1st boss you can take the left or right path (2nd & 3rd bosses can be killed in any order).
You will gain Odyn’s Blessing, a 150% speed boost after killing your 3rd boss.

Below are some notable trash casts:
Player with giant blue circle move away from others.
Storm Drake: Move from Crackling Storm tornados. Avoid Lightning Breath cone.
Stormforged Sentinel: Casts Crackle, avoid line of lightning along floor.

Click for Dungeon Entrance:

You can find the Halls of Valor dungeon entrance within Stormheim, The Broken Isles.
The coordinates are (72.6, 70.7)

Halls-of-Valor-Dungeon-Entrance-Map

Just past Valdisdall (also a fightpath here) you can see a large building this is Halls of Valor. Go down the long path called Gates of Valor.

Halls-of-Valor-Building-Entrance

If you follow the path straight you will go inside the building, head up the stairs and inside you will see in front of you the summon stone.

You should see the portal entrance on the left.

Halls-of-Valor-Dungeon-Entrance-Portal

Route:

Map 1Map 2Map 3Map 4

Before 2nd boss Hyrja you will need to defeat the 2 adds Solsten and Olmyr on both sides of the room. Once defeated Hyrja will jump in to battle.

Halls-of-Valor-Dungeon-Map1

You will fight 3rd boss Fenryr in 2 parts. Follow the paw prints on the ground, they will lead left or right (left is to the bears & right is to the camp).
When you defeat Fenryr he will retreat back to his den. Follow him to the den for the next fight. Once Fenryr is dead go back through the portal.

Halls-of-Valor-Dungeon-Map3

Before 4th boss God-King-Skovald you will need to defeat the 4 Vrykul Kings around the room. After defeating God-King-Skovald the final boss Odyn will jump down to battle.

Bosses:

1. Hymdall2. Hyrja3. Fenryr4. God-King-Skovald5. Odyn

Hymdall-ModelCopy/Paste Macro:
/i Frontal cone Bloodletting Sweep inflicts high tank damage, healer be ready & others move out. Move away from Dancing Blades, spinning swords on ground. Blows Horn summoning Storm Drakes. Drakes breathe lines of lightning, avoid these areas on ground.

Heroic Differences: Storm Drakes also create Ball Lightning, avoid these electric tornados.

Hyrja-ModelCopy/Paste Macro:
/i Switch between adds, if stay in middle boss is empowered by both sides. All stand inside storm bubble. Players hit with Arcing Bolt. On Sanctify dodge holy orbs. Player with large yellow circle move out. Tank face boss away for Shield of Light.

Heroic Differences: When Expel Light (yellow circle) bursts it jumps to another player. Try stay spread during fight.
Tank rotate between adds to drop off Mystic Empowerment stacks. ‘Mystic Empowerment: Thunder’ will fade away when boss is not being empowered by this. Same for ‘Mystic Empowerment: Holy’.

Fenryr-ModelCopy/Paste Macro:
/i Players stay close by so damage splits on Claw Frenzy. Stop casting on Unnerving Howl. Players move away from each other for Ravenous Leap, puts a bleed on all nearby (this stacks). During Scent of Blood fixated player must run from boss for 6 sec.

Heroic Differences: Unnerving Howl calls 3 Worgs to fight (only on final fight in den).

God-King-Skovald-ModelCopy/Paste Macro:
/i Pickup shield whenever dropped & use to protect from Ragnarok cast, all players get in shield. Charges at player with Felblaze Rush, does fire damage to all nearby. Avoid green patches on floor, this stacks. Tank use active mitigation for Savage Blade.

Heroic Differences: While players are protected by the shield boss summons a Flame of Woe that fixates on a player & casts Infernal Flames.

Odyn-ModelCopy/Paste Macro:
/i On Runic Brand run to the Rune above your head (run to the matching color on outer circle floor). Casts Spear of Light, move out of circles & dont stand near spears. Boss shatters spears, avoid the orbs. On Radiant Tempest run out of large circle.

Heroic Differences: Spear of Light also releases 3 Glowing Fragments. Boss summons a Stormforged Obliterator to fight, interrupt Surge. If any Surges get through the recast time is reduced by 50%, this stacks.

Other:

AchievementsFun Facts

Mini guides for the more detailed Achievements.

I Got What You Mead

I-Got-What-You-Mead-Halls-of-Valor-Achievement

Must be on Mythic difficulty.

Need to splash all 4 vrykul kings with a Mug of Mead.

Once you have killed the first 3 bosses (Hymdall, Hyrja & Fenryr) head back to the Hearth of Revelry. Here kill all the Valarjar trash around the tables.

Have 4 players in the group grab a Mug of Mead each, do not use them yet. Now run to the final boss room.

Before engaging in the fights with the 4 Vrykul Kings have the 4 players stand next to 1 King each and throw the Mug of Mead all at the same time.

This achievement goes towards ‘Glory of the Legion Hero’.

Fun stuff you can find while exploring the Dungeons.

Mug of Mead

In the room Hearth of Revelry there are lots of tables with food and mead on. If you pick up a Mug of Mead you will gain an extra action button.

Mug-of-Mead-Halls-of-Valor

These Mugs of Mead can be used to distract the Valarjar trash packs around the tables. When you throw one at them they will start fighting each other for 20 seconds.

This gives you enough time to run past them if your skipping trash or some extra help as they will be distracted fighting each other while you kill them.

The Mugs of Mead are also used for the achievement ‘I Got What You Mead’.

Beautiful Scenery

Beautiful-Scenery-Map-Halls-of-Valor

Over the small bridge to the right side is a cliff, if you have time get as close as you can to the edge and take a miniute to look at the view.

The scenery looks amazing! You will see a waterfall and drakes flying by.

Beautiful-Scenery-Halls-of-Valor