Halls of Valor

Level:
LFD Level: 98 – 110 (Heroic/Mythic Level: 110)
Minimum Level: ?

Notes:
To complete Looking for Dungeon (LFD) you need to ‘Defeat Odyn’.
You can mount up in the outside areas of this dungeon.
There can be rare bosses (stars on map) & treasures (chest on minimap) found around the dungeon.
After 1st boss you can take the left or right path (2nd & 3rd bosses can be killed in any order).
You will gain Odyn’s Blessing, a 150% speed boost after killing your 3rd boss.

Below are some notable trash casts:
Player with giant blue circle move away from others.
Storm Drake: Move from Crackling Storm tornados. Avoid Lightning Breath cone.
Stormforged Sentinel: Casts Crackle, avoid line of lightning along floor.

Click for Dungeon Entrance:

Route:

Map 1Map 2Map 3Map 4

Before 2nd boss Hyrja you will need to defeat the 2 adds Solsten and Olmyr on both sides of the room. Once defeated Hyrja will jump in to battle.

Halls-of-Valor-Dungeon-Map1

You will fight 3rd boss Fenryr in 2 parts. Follow the paw prints on the ground, they will lead left or right (left is to the bears & right is to the camp).
When you defeat Fenryr he will retreat back to his den. Follow him to the den for the next fight. Once Fenryr is dead go back through the portal.

Halls-of-Valor-Dungeon-Map3

Before 4th boss God-King-Skovald you will need to defeat the 4 Vrykul Kings around the room. After defeating God-King-Skovald the final boss Odyn will jump down to battle.

Bosses:

1. Hymdall2. Hyrja3. Fenryr4. God-King-Skovald5. Odyn

Hymdall-ModelCopy/Paste Macro:
/i Frontal cone Bloodletting Sweep inflicts high tank damage, healer be ready & others move out. Move away from Dancing Blades, spinning swords on ground. Blows Horn summoning Storm Drakes. Drakes breathe lines of lightning, avoid these areas on ground.

Heroic Differences: Storm Drakes also create Ball Lightning, avoid these electric tornados.

Hyrja-ModelCopy/Paste Macro:
/i Switch between adds, if stay in middle boss is empowered by both sides. All stand inside storm bubble. Players hit with Arcing Bolt. On Sanctify dodge holy orbs. Player with large yellow circle move out. Tank face boss away for Shield of Light.

Heroic Differences: When Expel Light (yellow circle) bursts it jumps to another player. Try stay spread during fight.
Tank rotate between adds to drop off Mystic Empowerment stacks. ‘Mystic Empowerment: Thunder’ will fade away when boss is not being empowered by this. Same for ‘Mystic Empowerment: Holy’.

Fenryr-ModelCopy/Paste Macro:
/i Players stay close by so damage splits on Claw Frenzy. Stop casting on Unnerving Howl. Players move away from each other for Ravenous Leap, puts a bleed on all nearby (this stacks). During Scent of Blood fixated player must run from boss for 6 sec.

Heroic Differences: Unnerving Howl calls 3 Worgs to fight (only on final fight in den).

God-King-Skovald-ModelCopy/Paste Macro:
/i Pickup shield whenever dropped & use to protect from Ragnarok cast, all players get in shield. Charges at player with Felblaze Rush, does fire damage to all nearby. Avoid green patches on floor, this stacks. Tank use active mitigation for Savage Blade.

Heroic Differences: While players are protected by the shield boss summons a Flame of Woe that fixates on a player & casts Infernal Flames.

Odyn-ModelCopy/Paste Macro:
/i On Runic Brand run to the Rune above your head (run to the matching color on outer circle floor). Casts Spear of Light, move out of circles & dont stand near spears. Boss shatters spears, avoid the orbs. On Radiant Tempest run out of large circle.

Heroic Differences: Spear of Light also releases 3 Glowing Fragments. Boss summons a Stormforged Obliterator to fight, interrupt Surge. If any Surges get through the recast time is reduced by 50%, this stacks.

Other:

AchievementsFun Facts

Mini guides for the more detailed Achievements.

I Got What You Mead

Fun stuff you can find while exploring the Dungeons.

Mug of Mead
Beautiful Scenery